// Fill out your copyright notice in the Description page of Project Settings.

#include "Isalong2.h"
#include "GunCustomLogicBase.h"




void UGunCustomLogicBase::Init(AWeaponGunBase* compOwner)
{
	_compOwner = compOwner;
}

bool UGunCustomLogicBase::Get_Override_SetupAdditionValue()
{
	return _override_SetupAdditionValue;
}
